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Batora: Lost Haven

Commissioned By

In Batora, the isometric action-adventure RPG, I spearheaded the creation of the combat system’s audio mechanics, enhancing player engagement with a seamless integration of sound.

Beyond this, I undertook the intricate task of imbuing each NPC and enemy with a distinct auditory personality, akin to a cartoonist sculpting character traits.

This approach not only deepened the player’s connection with the game world but also added layers of complexity to the overall narrative.

My meticulous curation extended to defining the tone and mood of the gaming experience, ensuring that every sound element contributed cohesively to the desired atmosphere.

In Batora, my commitment to audio excellence goes beyond functionality, aiming to create an immersive and emotionally resonant journey for players.


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