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UE5 Soundscape Systems

Project Overview
Innovation often arises from the desire to streamline processes and explore new creative avenues. This a series of experiments and prototypes that stems from a fundamental belief in leveraging the technical capabilities of game engines to not only enhance efficiency but also to push the boundaries of artistic expression.
The group of audio system are developed in the effort to create a dynamic audio system for an open world environment.
Using the new features of PCG and the UDW and UDS system created by Everett Gunther i was able to create a series of system to implement dynamic audio events inside the world and create procedural soundscapes that are evolving to the gameplay.
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